The level also contains a strange effect, where a strange circle effect will spin on screen, in the files called "teleport". A completely unused mysterious map called Basement can also be found, which just contains a large bucket and nothing else, but there is one more thing.The Alpha 1 main menu can STILL be found in the files, though the Alpha 1 house cannot, as with the previous alpha.Its possible the name for these levels came from the file names, which were Fear_Darkness and Fear_School, as they were pretty infamous when they were found in the files.Early versions of Fear Darkness and Fear School can be found in the game files, with Fear Darkness having a small amount able to be explorable, and fear school having some basic test AI, although using the player model.The names are Intro_Map for the intro, and Level_1 for the main level.Its actually possible to explore the entirety of the basement, due to the actor containing the door that ends the alpha and shows the logo being deleted from the files, probably due to it being redundant.The entirety of the Alpha 2's files can be found here, though most of it is broken, and a lot of cutscenes and meshes don't work or are missing.There are multiple levels in the game files which aren't used in this build.It is not known if he goes in Idle Mode that much, but he goes outside more than usual. The Neighbor is said to be "more annoying" in Alpha 3.Alpha 3 is the only build where it was eternal night, opposite to the eternal day from Alpha 2.Some object looks are now different, such as the crowbar, security camera, hammer, TBD.The train tracks are back, but there is no train.The top parts of the house are useless, unlike Alpha 1.This house is very similar to the house in Act 3. When Nicky goes near him, the game will end with a "HELLONEIGHBORGAME.COM" message as the Alpha 2 intro music plays in the background. In the corner of the living room, the Neighbor holds his hands to his face and cries. Behind the other door, is a shadowy figure. Nicky is transported to a very bright version of the Neighbor's living room. Try and get the basement to open with the crowbar and the keycard. After breaking the window it should get the Neighbor's attention. Jump off because it is the only way to exit. Explore the room and you'll eventually find the crowbar. After succeeding, run up and jump before hitting a barrier. You jump a few times to reach the hole, but it won't work. After getting up, you will see a hole on the roof. Break the window and climb on the ladder. Unlock all the barricaded doors and get out the right way. Go into a hole in the room and you will find yourself with a keycard in a cabinet. Open it, you find lots of random things that shouldn't be in a locked room. Go back and use the blue key for the second upstairs. The toy rifle is used for breaking windows or stunning the Neighbor. Upon entering you will find yourself with the toy rifle. Go back out (if you made it) and use the yellow key on the door that is straight or has a yellow lock. After a lot of fails (If you did fail.), you knock over the golden apple painting. This is the annoying part you have to jump lots of times just to get to the golden apple painting. The first right door you see when entering has the other key. After succeeding, you go inside the extra door found there. Go upstairs and try to get past the barricades. The Neighbor should be right in front of you. If you see the Neighbor go back to his house, go into the house again. Run to your home just in case the Neighbor knows you're there. Jump then use the electromagnet to obtain the yellow key. There you will find a switch and a yellow key locked in a box. Go to the backyard and carefully knock over the boxes to get the electromagnet. Nicky Roth is in his car driving to a new neighborhood, which is called "Alpha 3.” There are scenes of the Neighbor's house until it shows the full size of it.
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